Mount & Blade: Warband. Building your own town/fortress. I would like to be able to build the defenses that will be on the map so I can make the battles work more to my favor. In Floris, and in some other mods, you can select "Camp" and then chose to build "Fortifications." A "fort" will be built where you are, but it will slowly degrade and
A settlement is any castle or town, an Imperial settlement is a settlement with imperial culture as you have said they are the settlements that are under any of the Imperial faction's control in the beginning of the game, and every other settlement is considered non-imperial. There are two ways to own a settlement, either by joining any of the
Player character has Charm 150 Effort For The People -- +1 when you clear a hideout if you own the closest town Clan leader has Charm 225 Parade -- +5 Loyalty when staying in settlement Imperial Town policy -- +1 if ruler clan Forgiveness of Debts policy -- +2 Grazing Rights policy -- +.5 Tribunes of the People policy -- +1 Trial by Jury policy
Fix for getting peasants from villages. Added Settlement AI (so AI lords settlements improve) Can turn 1 companion into your steward when you have a castle (bring the hero into the castle and talk to them to make them your steward). 0.35b additions: Fix for upgrading not working. Added patrols, talk to your steward to buy patrols.
A simple demonstration of Village Management in Bannerlord. A little bit of information: - Now you can "micro" manage the villages that you own with new UI. You can increase or decrease tax values, militia production, and project workforce. - Each village has East, West, North, South sides which you can construct projects.
I have my own kingdom and I want to declare war on another faction but the option to declare war is grayed out and when it I put the mouse on it it doesn't say anything. If I make war by attacking a settlement I lose 300 influence for some reason so that's not an option either.
Midolite. • 2 yr. ago. to do this you need to have loyalty set at 0 with this command: campaign.set_settlement_variable "town's name" loyalty " insert number ex: 0". Then you up the militia in the town, mechanically it makes sense in order to create an upraising. campaign.set_settlement_variable "town's name" militia "insert number ex: 800".
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